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The BeOS does not support either of these Apple-proprietary APIs, nor will it.
Be has a robust graphics model already, and QuickDraw GX is being killed by Apple.
The BeOS has its own implementation of OpenGL®, the industry standard 3D graphics API. We're much more likely to put effort into refining and extending our existing 3D software interface than in trying to license and implement proprietary technology from Apple.
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