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Description:
A) Create an EffectsPlayer. B) Create a SoundEffect per sound you might want to play. C) Call EffectsPlayer::StartEffect(SoundEffect*) to play the sound. Yes, it's that simple! Also supports extra features for the adventureous! Comes with full source. Now there is no excuse not to add sound to your game (or about box!) Version 1.1 adds the capability for looping or stringing sounds together with no glitches. Version 1.2 adds support for the x86 version of BeOS (R3). Mirror Download Sites:
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